LevelPostProcessor Doom 1 Nightdive missing checksums. (2025)

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salahmander2
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Joined: Wed Nov 19, 2014 7:20 pm

LevelPostProcessor Doom 1 Nightdive missing checksums.

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Postby salahmander2 »

Hiya, noticed that the Level_Compatibility ZScript fixes for Doom 1 only have checksums for the original IWAD, specifically V1.9, but do not have the recent Nightdive release checksums of those maps that got differences.

I''ve managed to get them here.

E1M4:
98C7334BF5686A331D1E72A5390A5903

E2M4:
48F17A6455A746C1AD8BA19A50758D0F

E4M1:
DDFED63F6226299CA8136663D0E54B4E

And E4M7:
0593D711AE131A904EFFE63E85090CF7

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Rachael
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Re: LevelPostProcessor Doom 1 Nightdive missing checksums.

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Postby Rachael »

These are only of interest if they left in the bugs from the original maps. The level compatibility scripts will label what was fixed and why the fixes were needed - best to double check this in the Nightdive version before re-adding those checksums.

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salahmander2
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Joined: Wed Nov 19, 2014 7:20 pm

Re: LevelPostProcessor Doom 1 Nightdive missing checksums.

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Postby salahmander2 »

I've had a look at the 4 maps:

E1M4: The bug with the yellow door having a tag shared with the lifts near the start has been fixed, however it wasn't fixed in the Level_Compatibility ZScript, instead fixing missing textures.

E2M4: The yellow door bug has been fixed, however the missing textures remain.

E4M1: While the missing textures remain in the Nightdive version, there is one thing to note in regards to the new version, the linedef number for one of the walls with the missing textures is different between the versions, the number is 470 originally, but the new number is 261, it may have to be a somewhat different case due to linedef 261 is used for the NIN secret.

E4M7: Bugs with secrets remain.

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Rachael
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Re: LevelPostProcessor Doom 1 Nightdive missing checksums.

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Postby Rachael »

These will have to be implemented separately then, other than E4M7. Also - until the Nightdive re-release is finished as a finalized product (no more updates) this likely won't happen. We generally don't do compatibility updates for active projects because of the likelihood that a change will break our fixes and the running treadmill problem with keeping up with it.

(This is the same reason why we stopped updating checksums for nerve.wad - they simply won't leave it alone whatsoever, and keeping up with every single release proved to be too troublesome)

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LevelPostProcessor Doom 1 Nightdive missing checksums. (2025)

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